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Events

 

 

 

OPERATION: Rathuum

 

 

A message from Cressa Mal

 

 

Listen up, Tenno. I don’t care if you support Steel Meridian or not, I need your help. An entire company of Grineer defectors was just captured by Kela De Thaym. Now they face Rathuum, Trial by combat. Of course, the fight’s rigged, a show of force to Grineer everywhere, meant to scare off future defectors. But there’s a way we can turn this thing back on Kela, an obscure rule.

 

 

All you need to do, Tenno, is take their place in the arena and defeat the Grineer champions. You game?

 

 

 

 

 

HERE'S WHAT YOU'LL NEED TO DO

 

 

  • Liberate the Grineer defectors from the Rathuum, by defeating their Executioners.

 

 

  • Participating in an Arena will grant Judgement Points. There are three Arenas of escalating difficulty, with the more difficult Arenas awarding greater amounts of Judgement Points.

 

 

  • Collect enough Judgement Points to grant the Grineer defectors their pardon.

 

 

  • Once the prisoners are liberated, the Steel Meridian will instruct you on what to do next… though the other Syndicates may provide alternative suggestions.
     

 

 

WHAT YOU NEED TO KNOW

 

 

  • This is Grineer Trial by combat, the Rathuum is a dangerous place where two teams face off. The first to 25 kills wins!

 

 

  • Each challenge features a new Arena game mode with 1-4 players taking on a team of brutal Grineer enemies.

 

 

  • Challengers will have a Modifier applied to them, announced at the start of the battle. Prisoners of the Rathuum are never granted a fair fight. 

 

 

  • Challengers are not allowed to bring contraband into the Arenas. All gear will be disabled for the duration of the battle.

 

 

  • Designated locations periodically resupply Tenno with Ammo, Health Orbs and Energy Orbs.

 

 

  • Kela De Thaym demands a tribute of 100 Judgement Points to pardon the Grineer defectors.

     

     

     

     

     

     

     

     

     

 

 

 

Ranks

 

1: Einherjar, the beginning. those chosen to join enter as einherjar where they prove themselves

(Host Dojo)

 

2: Asendant, those who prove worthy are given the chance to grow further, and help us grow as well.

(+Invite)

 

3: Arbiter, having shown loyalty and proven helpful to others.

(+Treasurer, Tech)

 

4: Judge, after great contribution and loyalty.

(+Promote)

 

5: Dyne, through continually upholding our standards and growing our ranks.

(+Regulation)

 

6: Seraph, a rank given to those we trust like moderators in our absence.

(+Architect, Tactician)

 

7: Norn, the second highest ranking member under the guild/clan leaders with almost absolute authority.

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